Bahamut's Heart

Bahamut's Heart is a mythical amulet and one third of a trio of artifacts, the other being Bahamut's Will and Bahamut's Visage.

Artifact Stats

 * Requires attunement
 * Sentient: Bahamut's Heart compels the wearer to to fight evil and injustice. If worn alone, the player has a succeed on a DC 15 WIS save to perform a neutral action, and a DC 20 WIS save to perform an evil action. These saves are increased by 5 with each of Bahamut's artifacts the player wears.
 * If the wearer does not perform at least one just and good deed (DM's discretion) before sundown each day, at sundown the amulet does 7d10 holy damage to the wearer (DC 20 WIS save to halve the damage).
 * Evil people and creatures are unconsciously compelled to attack or oppose the wearer, while good people and creatures are unconsciously compelled to aid. The effect is increased for each of the Bahamut Avatar set that is worn. Starting with the first artifact worn, the wearer gains advantage on influencing the behavior of good beings, and the wearer is at disadvantage at persuading evil beings. With the second artifact, the respective bonus or penalty is increased by 5, which is increased by an additional 5 with the third artifact. For example, while carrying all three artifacts, any attempts to influence a good creature will be resolved at advantage +10.